by Mino » June 1st, 2010, 10:10 am
[quote="Realm"]I wouldn't even bother with the work if it were a text-based game we were talking about. Anyone here with good script and story-writing skills could manage that without even needing to worry about programming if they had the right software. You may be right about the graphics making it difficult to trance, but a game without graphics would essentially be a more complex 'choose your own adventure' deal. I've never played a text-based game I wanted to go through more than once. Come to think of it, I can't remember a single text-based game I could be bothered completing.[/quote]
I wasn't thinking of a traditional text adventure game, more along the lines of an interactive story with branching paths, a CYOA type thing like you said. The only reason I'm suggesting this is because if you're in a deep enough trance for the suggestions to actual take effect, you should not be able to play a complex game.
[quote="Realm"]
If I were only letting people with actual talent work on the game I'd have to be the first one to stop. All the skills I have thus far applied to the making of this game have taken a time, patience, trial, error, blood, sweat and tears. I do appreciate your point however, and intend to edit everything that does end up in the game.
[/quote]
To be quite honest, if you are admitting you have no talent then you really shouldn't be leading the production of this game.
[quote="Illpill"]In the production of anything successful there always has to be a first version.
Look at Prince of Persia. I played the very first version. And by the standards of what it has become it was truly crapulous. The idea has proved durable however, and now it is deemed worthy of its own film.[/quote]
I'm sorry but your analogy is completly wrong. The first Prince of Persia may not be suited to your tastes but that doesn't change the fact that it was constructed by a team of experts, it sold well and was seen as a good game for it's time, which only prooves my point.
I have no intent to stop you from making this game or insult any of you in any way. I am merely offering advice and criticism. I have been involved with the production of quite a few different games, amateur and proffessional, and the number one thing which kills games before they have a chance to be developed is unrealistic expectations. I have seen people want to create a game and half of the time everyone gives up and leaves, and the other half, they don't even start it.
My advice would be to get a proof of concept game out first. Don't concentrate on anything besides that. Get a very, very simple game out which can get the user into a trance and issue simple suggestions. Forget about art direction, writing, music and programing, just get a simple game which can trance most of the audience. After that, make it better, until it's as reliable as possible.
And please only stick with scientifically proven techniques. Subliminal messages and binural audio, etc... Have all been proven false numerous times. Research everything and only go with what works, not what you think works. Don't half arse anything, research as much as you can from reputable sites and don't let anyone help who you know won't.
I really do hope you will be successful. Good luck, and remember to be smart about this.