by Realm » May 22nd, 2010, 9:45 am
Well I've done yet more thinking and I believe a simple game with swappable triggers isn't really going to cut it, particularly with the interest people are having in a game that can actually alter the way you play it.
So I've abandoned the little puzzle game and decided to go with a hopefully more immersive approach. You'll start the game by going into a futuristic looking research lab under the pretext that you're some rich and successful "individual" with a deep interest in alternate dimensions. You've comissioned this lab to build a device that can bridge the interdimensional gap with your mind and put you in the body of someone on the other side. This all happens in the form of an induction, which will maybe plant suggestions about you need to follow certain instructions within the game.
After this you take on the role of one of the game's characters and set forth on epic adventures etc. etc. It'll be a non-linear game where rather than having some grand plot which directs you to certain goals, you can decide what you want to do based on what you'd like to get out of the game. It's still in the early stages and things will be added bit by bit, but you might want to go on a quest to gather magical sources of sexual ecstasy, enemies along the way will naturally make the journey difficult and unpleasant in a variety of ways, you might learn a spell that regresses you in age so that you start thinking, acting and being treated like a child, if you are caught commiting a crime you could be locked in the town stocks where you are molested in all sorts of ways by passers by, feeling genuine embarassment and humiliation as if it were really happening and whatever else people can think of.
This way everything gets condensed into one game so I don't have to worry about making a new one every time someone dreams up a new fantasy, and the triggers used will be thematically related to what's happening in the game, as opposed to being thrown out every time something "good" or "bad" happens.
I still plan on starting simple so there's a working game for everyone to try out as soon as possible. First off I might just use very simple and mild pleasure\pain responses, like a weak stab in the stomach when you get injured and a feeling of euphoria when you collect a special item. Not sure how I'm going to go about making the player change his or her behaviour at the game's whim, but I'll definitely keep it in mind and if people have ideas on how to do that please let me know.
The kinds of effects I so far have planned, both from peoples' requests and my own interests, are as follows:
Euphoria
Orgasm on command
Extended orgasm on command, possibly with time distortion
Pain (nothing intolerable)
Bladder emptying
Seduction (enemies becoming attractive to the player)
Public humiliation
Itching
Tickling
"Thinking" more like your character than yourself
I've quite shamelessly stolen all the sprites I intend to use from other games, so that at least should speed things up. Any and all suggestions are, as always, very welcome and appreciated.